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/* obstack.h - object stack macros
   Copyright (C) 1988-1994,1996-1999,2003,2004,2005,2009,2011,2012
	Free Software Foundation, Inc.
   This file is part of the GNU C Library.

   The GNU C Library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Lesser General Public
   License as published by the Free Software Foundation; either
   version 2.1 of the License, or (at your option) any later version.

   The GNU C Library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Lesser General Public License for more details.

   You should have received a copy of the GNU Lesser General Public
   License along with the GNU C Library; if not, see
   <http://www.gnu.org/licenses/>.  */

/* Summary:

All the apparent functions defined here are macros. The idea
is that you would use these pre-tested macros to solve a
very specific set of problems, and they would run fast.
Caution: no side-effects in arguments please!! They may be
evaluated MANY times!!

These macros operate a stack of objects.  Each object starts life
small, and may grow to maturity.  (Consider building a word syllable
by syllable.)  An object can move while it is growing.  Once it has
been "finished" it never changes address again.  So the "top of the
stack" is typically an immature growing object, while the rest of the
stack is of mature, fixed size and fixed address objects.

These routines grab large chunks of memory, using a function you
supply, called `obstack_chunk_alloc'.  On occasion, they free chunks,
by calling `obstack_chunk_free'.  You must define them and declare
them before using any obstack macros.

Each independent stack is represented by a `struct obstack'.
Each of the obstack macros expects a pointer to such a structure
as the first argument.

One motivation for this package is the problem of growing char strings
in symbol tables.  Unless you are "fascist pig with a read-only mind"
--Gosper's immortal quote from HAKMEM item 154, out of context--you
would not like to put any arbitrary upper limit on the length of your
symbols.

In practice this often means you will build many short symbols and a
few long symbols.  At the time you are reading a symbol you don't know
how long it is.  One traditional method is to read a symbol into a
buffer, realloc()ating the buffer every time you try to read a symbol
that is longer than the buffer.  This is beaut, but you still will
want to copy the symbol from the buffer to a more permanent
symbol-table entry say about half the time.

With obstacks, you can work differently.  Use one obstack for all symbol
names.  As you read a symbol, grow the name in the obstack gradually.
When the name is complete, finalize it.  Then, if the symbol exists already,
free the newly read name.

The way we do this is to take a large chunk, allocating memory from
low addresses.  When you want to build a symbol in the chunk you just
add chars above the current "high water mark" in the chunk.  When you
have finished adding chars, because you got to the end of the symbol,
you know how long the chars are, and you can create a new object.
Mostly the chars will not burst over the highest address of the chunk,
because you would typically expect a chunk to be (say) 100 times as
long as an average object.

In case that isn't clear, when we have enough chars to make up
the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
so we just point to it where it lies.  No moving of chars is
needed and this is the second win: potentially long strings need
never be explicitly shuffled. Once an object is formed, it does not
change its address during its lifetime.

When the chars burst over a chunk boundary, we allocate a larger
chunk, and then copy the partly formed object from the end of the old
chunk to the beginning of the new larger chunk.  We then carry on
accreting characters to the end of the object as we normally would.

A special macro is provided to add a single char at a time to a
growing object.  This allows the use of register variables, which
break the ordinary 'growth' macro.

Summary:
	We allocate large chunks.
	We carve out one object at a time from the current chunk.
	Once carved, an object never moves.
	We are free to append data of any size to the currently
	  growing object.
	Exactly one object is growing in an obstack at any one time.
	You can run one obstack per control block.
	You may have as many control blocks as you dare.
	Because of the way we do it, you can `unwind' an obstack
	  back to a previous state. (You may remove objects much
	  as you would with a stack.)
*/


/* Don't do the contents of this file more than once.  */

#ifndef _OBSTACK_H
#define _OBSTACK_H 1

#ifdef __cplusplus
extern "C" {
#endif

/* We need the type of a pointer subtraction.  If __PTRDIFF_TYPE__ is
   defined, as with GNU C, use that; that way we don't pollute the
   namespace with <stddef.h>'s symbols.  Otherwise, include <stddef.h>
   and use ptrdiff_t.  */

#ifdef __PTRDIFF_TYPE__
# define PTR_INT_TYPE __PTRDIFF_TYPE__
#else
# include <stddef.h>
# define PTR_INT_TYPE ptrdiff_t
#endif

/* If B is the base of an object addressed by P, return the result of
   aligning P to the next multiple of A + 1.  B and P must be of type
   char *.  A + 1 must be a power of 2.  */

#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))

/* Similiar to _BPTR_ALIGN (B, P, A), except optimize the common case
   where pointers can be converted to integers, aligned as integers,
   and converted back again.  If PTR_INT_TYPE is narrower than a
   pointer (e.g., the AS/400), play it safe and compute the alignment
   relative to B.  Otherwise, use the faster strategy of computing the
   alignment relative to 0.  */

#define __PTR_ALIGN(B, P, A)						    \
  __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \
		P, A)

#include <string.h>

struct _obstack_chunk		/* Lives at front of each chunk. */
{
  char  *limit;			/* 1 past end of this chunk */
  struct _obstack_chunk *prev;	/* address of prior chunk or NULL */
  char	contents[4];		/* objects begin here */
};

struct obstack		/* control current object in current chunk */
{
  long	chunk_size;		/* preferred size to allocate chunks in */
  struct _obstack_chunk *chunk;	/* address of current struct obstack_chunk */
  char	*object_base;		/* address of object we are building */
  char	*next_free;		/* where to add next char to current object */
  char	*chunk_limit;		/* address of char after current chunk */
  union
  {
    PTR_INT_TYPE tempint;
    void *tempptr;
  } temp;			/* Temporary for some macros.  */
  int   alignment_mask;		/* Mask of alignment for each object. */
  /* These prototypes vary based on `use_extra_arg', and we use
     casts to the prototypeless function type in all assignments,
     but having prototypes here quiets -Wstrict-prototypes.  */
  struct _obstack_chunk *(*chunkfun) (void *, long);
  void (*freefun) (void *, struct _obstack_chunk *);
  void *extra_arg;		/* first arg for chunk alloc/dealloc funcs */
  unsigned use_extra_arg:1;	/* chunk alloc/dealloc funcs take extra arg */
  unsigned maybe_empty_object:1;/* There is a possibility that the current
				   chunk contains a zero-length object.  This
				   prevents freeing the chunk if we allocate
				   a bigger chunk to replace it. */
  unsigned alloc_failed:1;	/* No longer used, as we now call the failed
				   handler on error, but retained for binary
				   compatibility.  */
};

/* Declare the external functions we use; they are in obstack.c.  */

extern void _obstack_newchunk (struct obstack *, int);
extern int _obstack_begin (struct obstack *, int, int,
			    void *(*) (long), void (*) (void *));
extern int _obstack_begin_1 (struct obstack *, int, int,
			     void *(*) (void *, long),
			     void (*) (void *, void *), void *);
extern int _obstack_memory_used (struct obstack *);

void obstack_free (struct obstack *__obstack, void *__block);


/* Error handler called when `obstack_chunk_alloc' failed to allocate
   more memory.  This can be set to a user defined function which
   should either abort gracefully or use longjump - but shouldn't
   return.  The default action is to print a message and abort.  */
extern void (*obstack_alloc_failed_handler) (void);

/* Exit value used when `print_and_abort' is used.  */
extern int obstack_exit_failure;

/* Pointer to beginning of object being allocated or to be allocated next.
   Note that this might not be the final address of the object
   because a new chunk might be needed to hold the final size.  */

#define obstack_base(h) ((void *) (h)->object_base)

/* Size for allocating ordinary chunks.  */

#define obstack_chunk_size(h) ((h)->chunk_size)

/* Pointer to next byte not yet allocated in current chunk.  */

#define obstack_next_free(h)	((h)->next_free)

/* Mask specifying low bits that should be clear in address of an object.  */

#define obstack_alignment_mask(h) ((h)->alignment_mask)

/* To prevent prototype warnings provide complete argument list.  */
#define obstack_init(h)						\
  _obstack_begin ((h), 0, 0,					\
		  (void *(*) (long)) obstack_chunk_alloc,	\
		  (void (*) (void *)) obstack_chunk_free)

#define obstack_begin(h, size)					\
  _obstack_begin ((h), (size), 0,				\
		  (void *(*) (long)) obstack_chunk_alloc,	\
		  (void (*) (void *)) obstack_chunk_free)

#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun)  \
  _obstack_begin ((h), (size), (alignment),				   \
		  (void *(*) (long)) (chunkfun),			   \
		  (void (*) (void *)) (freefun))

#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
  _obstack_begin_1 ((h), (size), (alignment),				\
		    (void *(*) (void *, long)) (chunkfun),		\
		    (void (*) (void *, void *)) (freefun), (arg))

#define obstack_chunkfun(h, newchunkfun) \
  ((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun))

#define obstack_freefun(h, newfreefun) \
  ((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))

#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar))

#define obstack_blank_fast(h,n) ((h)->next_free += (n))

#define obstack_memory_used(h) _obstack_memory_used (h)

#if defined __GNUC__
/* For GNU C, if not -traditional,
   we can define these macros to compute all args only once
   without using a global variable.
   Also, we can avoid using the `temp' slot, to make faster code.  */

# define obstack_object_size(OBSTACK)					\
  __extension__								\
  ({ struct obstack const *__o = (OBSTACK);				\
     (unsigned) (__o->next_free - __o->object_base); })

# define obstack_room(OBSTACK)						\
  __extension__								\
  ({ struct obstack const *__o = (OBSTACK);				\
     (unsigned) (__o->chunk_limit - __o->next_free); })

# define obstack_make_room(OBSTACK,length)				\
__extension__								\
({ struct obstack *__o = (OBSTACK);					\
   int __len = (length);						\
   if (__o->chunk_limit - __o->next_free < __len)			\
     _obstack_newchunk (__o, __len);					\
   (void) 0; })

# define obstack_empty_p(OBSTACK)					\
  __extension__								\
  ({ struct obstack const *__o = (OBSTACK);				\
     (__o->chunk->prev == 0						\
      && __o->next_free == __PTR_ALIGN ((char *) __o->chunk,		\
					__o->chunk->contents,		\
					__o->alignment_mask)); })

# define obstack_grow(OBSTACK,where,length)				\
__extension__								\
({ struct obstack *__o = (OBSTACK);					\
   int __len = (length);						\
   if (__o->next_free + __len > __o->chunk_limit)			\
     _obstack_newchunk (__o, __len);					\
   memcpy (__o->next_free, where, __len);				\
   __o->next_free += __len;						\
   (void) 0; })

# define obstack_grow0(OBSTACK,where,length)				\
__extension__								\
({ struct obstack *__o = (OBSTACK);					\
   int __len = (length);						\
   if (__o->next_free + __len + 1 > __o->chunk_limit)			\
     _obstack_newchunk (__o, __len + 1);				\
   memcpy (__o->next_free, where, __len);				\
   __o->next_free += __len;						\
   *(__o->next_free)++ = 0;						\
   (void) 0; })

# define obstack_1grow(OBSTACK,datum)					\
__extension__								\
({ struct obstack *__o = (OBSTACK);					\
   if (__o->next_free + 1 > __o->chunk_limit)				\
     _obstack_newchunk (__o, 1);					\
   obstack_1grow_fast (__o, datum);					\
   (void) 0; })

/* These assume that the obstack alignment is good enough for pointers
   or ints, and that the data added so far to the current object
   shares that much alignment.  */

# define obstack_ptr_grow(OBSTACK,datum)				\
__extension__								\
({ struct obstack *__o = (OBSTACK);					\
   if (__o->next_free + sizeof (void *) > __o->chunk_limit)		\
     _obstack_newchunk (__o, sizeof (void *));				\
   obstack_ptr_grow_fast (__o, datum); })				\

# define obstack_int_grow(OBSTACK,datum)				\
__extension__								\
({ struct obstack *__o = (OBSTACK);					\
   if (__o->next_free + sizeof (int) > __o->chunk_limit)		\
     _obstack_newchunk (__o, sizeof (int));				\
   obstack_int_grow_fast (__o, datum); })

# define obstack_ptr_grow_fast(OBSTACK,aptr)				\
__extension__								\
({ struct obstack *__o1 = (OBSTACK);					\
   *(const void **) __o1->next_free = (aptr);				\
   __o1->next_free += sizeof (const void *);				\
   (void) 0; })

# define obstack_int_grow_fast(OBSTACK,aint)				\
__extension__								\
({ struct obstack *__o1 = (OBSTACK);					\
   *(int *) __o1->next_free = (aint);					\
   __o1->next_free += sizeof (int);					\
   (void) 0; })

# define obstack_blank(OBSTACK,length)					\
__extension__								\
({ struct obstack *__o = (OBSTACK);					\
   int __len = (length);						\
   if (__o->chunk_limit - __o->next_free < __len)			\
     _obstack_newchunk (__o, __len);					\
   obstack_blank_fast (__o, __len);					\
   (void) 0; })

# define obstack_alloc(OBSTACK,length)					\
__extension__								\
({ struct obstack *__h = (OBSTACK);					\
   obstack_blank (__h, (length));					\
   obstack_finish (__h); })

# define obstack_copy(OBSTACK,where,length)				\
__extension__								\
({ struct obstack *__h = (OBSTACK);					\
   obstack_grow (__h, (where), (length));				\
   obstack_finish (__h); })

# define obstack_copy0(OBSTACK,where,length)				\
__extension__								\
({ struct obstack *__h = (OBSTACK);					\
   obstack_grow0 (__h, (where), (length));				\
   obstack_finish (__h); })

/* The local variable is named __o1 to avoid a name conflict
   when obstack_blank is called.  */
# define obstack_finish(OBSTACK)					\
__extension__								\
({ struct obstack *__o1 = (OBSTACK);					\
   void *__value = (void *) __o1->object_base;				\
   if (__o1->next_free == __value)					\
     __o1->maybe_empty_object = 1;					\
   __o1->next_free							\
     = __PTR_ALIGN (__o1->object_base, __o1->next_free,			\
		    __o1->alignment_mask);				\
   if (__o1->next_free - (char *)__o1->chunk				\
       > __o1->chunk_limit - (char *)__o1->chunk)			\
     __o1->next_free = __o1->chunk_limit;				\
   __o1->object_base = __o1->next_free;					\
   __value; })

# define obstack_free(OBSTACK, OBJ)					\
__extension__								\
({ struct obstack *__o = (OBSTACK);					\
   void *__obj = (OBJ);							\
   if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit)  \
     __o->next_free = __o->object_base = (char *)__obj;			\
   else (obstack_free) (__o, __obj); })

#else /* not __GNUC__ */

# define obstack_object_size(h) \
 (unsigned) ((h)->next_free - (h)->object_base)

# define obstack_room(h)		\
 (unsigned) ((h)->chunk_limit - (h)->next_free)

# define obstack_empty_p(h) \
 ((h)->chunk->prev == 0							\
  && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk,		\
				    (h)->chunk->contents,		\
				    (h)->alignment_mask))

/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
   so that we can avoid having void expressions
   in the arms of the conditional expression.
   Casting the third operand to void was tried before,
   but some compilers won't accept it.  */

# define obstack_make_room(h,length)					\
( (h)->temp.tempint = (length),						\
  (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit)		\
   ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0))

# define obstack_grow(h,where,length)					\
( (h)->temp.tempint = (length),						\
  (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit)		\
   ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0),		\
  memcpy ((h)->next_free, where, (h)->temp.tempint),			\
  (h)->next_free += (h)->temp.tempint)

# define obstack_grow0(h,where,length)					\
( (h)->temp.tempint = (length),						\
  (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit)		\
   ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0),		\
  memcpy ((h)->next_free, where, (h)->temp.tempint),			\
  (h)->next_free += (h)->temp.tempint,					\
  *((h)->next_free)++ = 0)

# define obstack_1grow(h,datum)						\
( (((h)->next_free + 1 > (h)->chunk_limit)				\
   ? (_obstack_newchunk ((h), 1), 0) : 0),				\
  obstack_1grow_fast (h, datum))

# define obstack_ptr_grow(h,datum)					\
( (((h)->next_free + sizeof (char *) > (h)->chunk_limit)		\
   ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0),		\
  obstack_ptr_grow_fast (h, datum))

# define obstack_int_grow(h,datum)					\
( (((h)->next_free + sizeof (int) > (h)->chunk_limit)			\
   ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0),			\
  obstack_int_grow_fast (h, datum))

# define obstack_ptr_grow_fast(h,aptr)					\
  (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr))

# define obstack_int_grow_fast(h,aint)					\
  (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint))

# define obstack_blank(h,length)					\
( (h)->temp.tempint = (length),						\
  (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint)		\
   ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0),		\
  obstack_blank_fast (h, (h)->temp.tempint))

# define obstack_alloc(h,length)					\
 (obstack_blank ((h), (length)), obstack_finish ((h)))

# define obstack_copy(h,where,length)					\
 (obstack_grow ((h), (where), (length)), obstack_finish ((h)))

# define obstack_copy0(h,where,length)					\
 (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))

# define obstack_finish(h)						\
( ((h)->next_free == (h)->object_base					\
   ? (((h)->maybe_empty_object = 1), 0)					\
   : 0),								\
  (h)->temp.tempptr = (h)->object_base,					\
  (h)->next_free							\
    = __PTR_ALIGN ((h)->object_base, (h)->next_free,			\
		   (h)->alignment_mask),				\
  (((h)->next_free - (char *) (h)->chunk				\
    > (h)->chunk_limit - (char *) (h)->chunk)				\
   ? ((h)->next_free = (h)->chunk_limit) : 0),				\
  (h)->object_base = (h)->next_free,					\
  (h)->temp.tempptr)

# define obstack_free(h,obj)						\
( (h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk,		\
  ((((h)->temp.tempint > 0						\
    && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk))	\
   ? (((h)->next_free = (h)->object_base				\
       = (h)->temp.tempint + (char *) (h)->chunk), 0)			\
   : ((obstack_free) ((h), (h)->temp.tempint + (char *) (h)->chunk), 0)))

#endif /* not __GNUC__ */

#ifdef __cplusplus
}	/* C++ */
#endif

#endif /* obstack.h */

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RE-INVENTING THE TELEVISION NEWS BUSINESS*

A revolution in video storytelling

Creating entirely new & cost-effective production methods

From the world leaders in video production training and the creators of Character Driven Storytelling™

*and every other business that uses video

WHAT WE DO

Over the past 35 years, we have designed, built or restructured some of the most powerful news and journalism companies in the world.

We replace the traditional TV news ‘crew’ with one highly trained journalist, working alone with nothing but an iPhone.

No more TV news ‘crews’, no editors and no field producers.

This is television news done the way newspaper journalism is done – one reporter with their electronic pad and pencil.

In doing this, we can cut the cost of production by as much as 75% while increasing ratings and audience engagement.

In the place of conventional TV news ‘packages’ – ie, reporter stand up, interview, b-roll, man on the street, we marry great journalism with Netflix and Hollywood storytelling.

It’s a combination that works.

We have taken most of our clients to #1 in their respective markets.

And it’s not just for news. Any company, any profit, any NGO and anyone else who is online needs to tell their story in compelling yet cost-effective video. We can teach you to do that. Either in person or virtually.

EXAMPLES OF WHAT WE CAN TEACH YOUR STAFF TO PRODUCE

ITAY HOD

Itay Hod, MMJ with KPIX/CBS in San Francisco, took the 5-Day Intensive Video Storytelling Bootcamp in 2018.

Because he works alone, with only an iPhone, he was able to embed himself with a homeless family.

Here’s the story he produced in a one-day turn.

KIET DO

Kiet Do, an MMJ with KPIX/CBS in San Francisco, took the 5-Day Intensive Video Storytelling Bootcamp in 2021.

Here is a story he produced, all on his own, with only an iPhone and in a one-day turn.

TAYLOR SCHAUB

Taylor Schaub, an MMJ with Spectrum News 1 in LA, took the 5-Day Intensive Video Storytelling Bootcamp in 2023.

Here is a story he turned in only one day, using only an iPhone. It was the first video story he ever did and it was nominated for an Emmy.

THE BOOTCAMP

How do we convert stations and whole networks to working in this way?

Since 1988, we have run intensive 5-Day Video Storytelling Bootcamps

We have done these all over the world.

These are hands-on bootcamps, and participants learn an entirely new way of creating TV news stories.

-We shoot at a 3:1 ratio or lower, so turnaround times are fast.

-We go directly from camera to timelilne and edit – no written scripts.  We work in the medium of pictures and sound.

-We are entirely character-driven.

-We are driven by pictures and real events.

-We are focused almost entirely on ’the viewer experience’.

Since 1988, more than 70,000 journalists around the world have taken our bootcamps, either in person on virtualy.

Case Studies

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We have started to work with CBS News, bringing our ideas of character-driven storytelling to one of the most successful and biggest networks in the United States. Since beginning to work with them ratings have climbed and more importantly, audience engagement is through the ceiling.

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The BBC

We have been working with the BBC since the year 2000 helping to convert their national news network to our visual storytelling technique. Most recently we have trained teams from their sports, documentaries, and comedy divisions to make character-driven stories using only smartphones.

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Spectrum Case Study Logos
Spectrum News

For the past five years we have worked with Spectrum News to introduce and train their journalists on visual, character driven storytelling using smartphones helping to create a different kind of local news for their network of 24-Hour News Stations across the United States.

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UN Case Study Logos
The United Nations

In 2006, we were approached by the United Nations. Rather than rely on news outlets, it would be much easier to train the field operatives to produce their own stories. We spent two years working with the UN, training more than 100 of their staff in bootcamps in Geneva and Nairobi.

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Star Ledger Case Study Logos
The Newark Star-Ledger

We trained 50 print reporters at the paper to shoot and tell their own stories, in conjunction with their print work. We built a TV newsroom in their existing print newsroom – you could not ask for a better set and they began to live stream their stories in conjunction with their print work.

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Mcgraw Hill Case Study Logos
Mcgraw Hill

We spent two years with McGraw Hill, training more than 150 of their staffers, making them completely video literate. McGraw/Hill media properties we transit included Business Week, Aviation Week, (what was the name of the architecture magazine), and JD Power and Associates.

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VOA Case Study Logos
Voice of America

In 1990, we were approached by The Voice of America, the official broadcasting agency for the United States Government. When we met with VOA, they were only a short wave radio broadcaster, but working with them, we took them into television, launching VOA-TV.

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Oyster Case Study Logos
Oyster Yachts

British based Oyster Yachts makes some of the finest yachts in the world. Like every other company, they had to find a way to feed the never-ending video demands of social media – sites like Instagram and TikTok. We trained the Oyster staff to tell their own stories, using only iPhones.

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SEPA Case Study Logos
Scottish Environmental Protection Agency

We were approached by SEPA, the Scottish Environmental Protection Agency because they had to continually find a way to ‘feed the media beast’. The result was that SEPA was able to tell their own stories, whenever they wanted, and at almost no additional cost.

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Michael on Media

Michael Rosenblum has been writing about the media since 1988. His work and ideas have appeared in The Guardian, The Huffington Post, Ilkeston Life and many other publications.

He has been blogging regularly for the past 35 years on this subject. Having taught media studies at Columbia University, NYU and now the University of Oxford, he is considered an expert on this subject.

Continue reading this post or look back at previous posts.

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